October 21, 2002

Weblogging from the Pop!Tech Conference

"Great web philosopher" David Weinberger weblogged several talks at PopTech 2002, which had the theme of Artificial Worlds. From his posts, it sounded like a lot of thought-provoking fun. But what's in it for me you ask? (Me meaning me, of course, not you.) Some speakers addressed stuff that matters to the Animated Musical (which now has a future-based flashback-to-the-present structure, as noodled over here):

  • Ray Kurzweil spoke about the future (of computing), where human brain power and computing power intersect in 2029 (he didn't give a date, so keep your calendars open).
    Bonus Weinberger question: "I said last summer I stood in a wheatfield that 100M stalks of wheat. If we take left-leaning is on and right-leaning as off, for 5 minutes, that wheatfield completely represented Casear's brain state when he was stabbed. So, I asked, it seems to me that hw-sw is entirely the wrong paradigm for the brain, intelligence, consciousness. (Unfortunately, I chose not to draw the explicit connection, in order to save time, and thus sounded like a lunatic.) "

  • Alvy Ray Smith, co-foundar of Pixar, presented the case against digital actors. Acting is founded in consciousness, and would be impossible to model/program without conscious computers. [And even if computers achieved consciousness, how many do you have to make to get one Emily Watson? -ed.] Oh, and Pixar's still at least two orders of magnitude away from modelling real humans satisfactorily.

    Bonus outside reading assignment: Dr. Antonio Damasio's The Feeling of What Happens: Body and Emotion in the Making of Consciousness

  • Warren Spector, game god, said games are "part of the real world." Games as a story-telling medium, or a story-facilitating medium, really, with the explosion of continuous multiplayer games.
    Bonus video game-as-research:The Sims, duh, and Grand Theft Auto 3 ("reprehensible" but "revolutionary").

    inspiration | posted by greg at October 21, 2002 11:12 AM