Waiting For Halo

Microsoft has commissioned Alex Garland (28 Days Later, um, The Beach, but we don't talk about that) to write a script for Halo--a v1.0, if you will--which will be offered to producers along with with the game's film rights as a "turnkey" package.

This is a brilliant, precedent-setting move for a multitude of reasons:

  • As any software veteran knows, v1.0 is always the best.
  • Producers love nothing more than buying a script that's ready to shoot--and for only $1mm!
  • The script could be customized, possibly through the use of a set-up wizard or an animated paperclip [note to self: that guy doesn't have much backstory either; are his rights available?]
  • If some rewrites are needed, Microsoft is really good at being corrected and taking advice.
  • I don't know what they think they know about "buying rights" and "doing deals" up in Seattle, but I'm pretty sure when Hollywood's through with'em, those pencil-protectin' geeks'll be lucky if they still own the IP to the shirts on their backs.
  • Seriously, can you name just one movie based on a video game that sucked? Just one? I didn't think so.

    But seriously, folks, I hope they call it Red vs Blue.

    Halo, Hollywood [variety.com, via TMN]
    Ridley Scott to direct Halo movie? [11/04, ign.com: "because Halo's like Alien, and Halo 2's so much like Aliens"--directed by James Cameron, yo.]
    more games-to-film news at filmforce [ign.com]

  • Since 2001 here at greg.org, I've been blogging about the creative process—my own and those of people who interest me. That mostly involves filmmaking, art, writing, research, and the making thereof.

    Many thanks to the Creative Capital | Warhol Foundation Arts Writers Program for supporting greg.org that time.

    comments? questions? tips? pitches? email
    greg [at] greg [dot ] org

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    about this archive

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