Lisanne Pajot and James Swirsky's story of the making of Indie Game: The Movie is almost as awesome as the movie itself. They've done on an epic scale what I'd envisioned doing when I started this blog 11 years ago--and they've done much, much more.
And now they're in the middle of recapping their experience making, marketing & distributing IG:TM, and the tools and platforms they used to do it.
Indie Game: The Movie (IGTM) is very much a product of our times. This film could not have been made & released the way it was five years ago, heck, not even 2-3 years ago. The film, and us, are hugely indebted to the technology, tools and evolving audience attitudes that made all this possible.Indie Game: Case Study: Tech & Audience