Wow [Make That, "WoW"]: In-Game Photography


We're beyond Machinima, people. Some titles have photography as part of the gameplay, and some players are tweaking the games themselves to take in-game photographs.

The results are finding their way onto flickr, like Gregory Perez's homage [top] to Andreas Gursky's 99 Cent Store [above], which he shot inside "Grand Theft Auto 4: San Andreas".

Check out the out-of-focus foreground in this shot by Daniel Kuhne from inside SWAT4. Same focal length effect here, too, in Perez's shot of a plane.

Marco Cadioli "reports from the war online," covering battles in MMORPG's. Some of his black & white photos from "Counter Strike" remind me of stills from Pontecorvo's The Battle of Algiers. He also "works" as an in-game freelance photojournalist named Marco Manray in Second Life.

There's even a book coming out, Gamescenes: Art In The Age Of Video Games which includes in-game photography and other artistic and journalistic repurposings.

[via wonderland, where a whole bunch of links are accreting in the comments]

Since 2001 here at, I've been blogging about the creative process—my own and those of people who interest me. That mostly involves filmmaking, art, writing, research, and the making thereof.

Many thanks to the Creative Capital | Warhol Foundation Arts Writers Program for supporting that time.

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